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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/11053" />
  <subtitle />
  <id>https://repositorio.ufpb.br/jspui/handle/123456789/11053</id>
  <updated>2026-10-23T22:53:37Z</updated>
  <dc:date>2026-10-23T22:53:37Z</dc:date>
  <entry>
    <title>Manguetour : aplicativo para mediação dos pontos turísticos do Recife antigo</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39623" />
    <author>
      <name>Medeiros, Leticia Maria Alves de</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39623</id>
    <updated>2026-10-23T06:10:07Z</updated>
    <published>2026-08-06T00:00:00Z</published>
    <summary type="text">Título: Manguetour : aplicativo para mediação dos pontos turísticos do Recife antigo
Autor(es): Medeiros, Leticia Maria Alves de
Orientador: Morais, Cleber Matos de
Abstract: The present work aims to develop the "MangueTour" prototype, a mobile&#xD;
application designed to mediate access to the tourist attractions of Recife Antigo.&#xD;
Based on the observation that information about the region's cultural attractions is&#xD;
scattered across different platforms, a unified digital catalog is proposed, integrating&#xD;
tourist exploration and gamification, offering the user collectible stamps for each&#xD;
visited location and a personalized postcard as a final reward. The research is&#xD;
theoretically grounded in the concepts of digital cultural tourism, gamification, and&#xD;
interface design. Methodologically, the development process followed three phases:&#xD;
field research for mapping the tourist attractions, the construction of the design&#xD;
system (color palette, typography, logo, icons, and stamps), and the elaboration of&#xD;
high-fidelity mockups. As a result, 13 screens were designed, composing the&#xD;
application's complete navigation flow, from login to the final postcard achievement.&#xD;
Thus, the application seeks to promote the appreciation and democratization of&#xD;
access to Recife's culture, also offering a replicable model for other digital cultural&#xD;
tourism contexts.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-06T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Identidade visual em movimento : motion design aplicado na criação de vinheta do streaming AruandaPlay</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39622" />
    <author>
      <name>Fernandes, Eliel Victor Albuquerque</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39622</id>
    <updated>2026-10-23T06:10:03Z</updated>
    <published>2026-08-03T00:00:00Z</published>
    <summary type="text">Título: Identidade visual em movimento : motion design aplicado na criação de vinheta do streaming AruandaPlay
Autor(es): Fernandes, Eliel Victor Albuquerque
Orientador: Nascimento, Maurício Augusto Pimentel Liesen
Abstract: This work aims to create a new animated intro for the Paraíba streaming platform&#xD;
AruandaPlay using contemporary principles and techniques of motion graphics&#xD;
design. A bibliographic and documentary survey was carried out on the production of&#xD;
intros and the creative process within the scope of animation in motion graphics.&#xD;
Practical development was structured into three phases: analytical, creative, and&#xD;
executive. In the analytical phase, the visual elements of the platform's logo, the&#xD;
original AruandaPlay intro, references from the streaming market, and the aesthetics&#xD;
of the movie Aruanda (1960) were investigated to guide the project's creation&#xD;
process. Moving to the creative phase, based on the references captured during the&#xD;
previous phase, the concept of the new intro was developed, detailing its visual and&#xD;
narrative content through the elaboration of style frames and storyboard. Finally, in&#xD;
the executive phase, all technical and theoretical knowledge was applied in the&#xD;
production of the final animation using Adobe Creative Cloud ecosystem software.&#xD;
The conclusion highlights the delivery of an audiovisual product aligned with industry&#xD;
standards, while valuing regional cultural identity and the essence of the brand,&#xD;
pointing toward its future implementation on the platform and opening new horizons&#xD;
for productions in the field.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-03T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Dentro da toca do coelho : linguagem visual e criação de ilustrações para Alice no país das maravilhas</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39621" />
    <author>
      <name>Souza, Tarcísio Edson Castro de</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39621</id>
    <updated>2026-10-23T06:10:09Z</updated>
    <published>2026-08-10T00:00:00Z</published>
    <summary type="text">Título: Dentro da toca do coelho : linguagem visual e criação de ilustrações para Alice no país das maravilhas
Autor(es): Souza, Tarcísio Edson Castro de
Orientador: Pessoa, Alberto Ricardo
Abstract: In this article, I analyze my development as an illustrator, understanding illustration&#xD;
as a visual language that integrates technique, research, repertoire, academic&#xD;
experience, and creative choices. I argue that the education of an illustrator extends&#xD;
beyond technical drawing skills, encompassing the understanding of the concepts,&#xD;
principles, functions, and procedures that are specific to illustration. As the practical&#xD;
axis of this study, I present the documentation of the creative process behind a series&#xD;
of illustrations produced for Alice's Adventures in Wonderland, by Lewis Carroll,&#xD;
conceived as part of a portfolio aimed at children's book publishers and as a basis for&#xD;
the development of illustrated products. Drawing on process criticism, particularly the&#xD;
studies of Cecília Almeida Salles, I examine sketches, references, graphic decisions,&#xD;
changes in direction, and formal choices that shaped the creation of the illustrations.&#xD;
Thus, this article argues that illustration should be understood not merely as a&#xD;
finished image, but as the outcome of a formative, investigative, and creative&#xD;
process.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-10T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Munturo : da margem à pista, como imagens, design e fotografia constroem identidades culturais em um coletivo independente.</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39363" />
    <author>
      <name>Lopes, David Ramon Messias</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39363</id>
    <updated>2026-10-01T06:10:25Z</updated>
    <published>2026-08-14T00:00:00Z</published>
    <summary type="text">Título: Munturo : da margem à pista, como imagens, design e fotografia constroem identidades culturais em um coletivo independente.
Autor(es): Lopes, David Ramon Messias
Orientador: Ferreira, Sérgio Rodrigo da Silva
Abstract: This paper examines how Munturo, an artistic and cultural collective from João&#xD;
Pessoa, Brazil, builds LGBTQIAPN+ and peripheral identities through its visual&#xD;
communication on Instagram. Drawing on Stuart Hall, Gillian Rose, Rick Poynor,&#xD;
Boris Kossoy, and other authors, the research analyzes six posters and six&#xD;
photographs produced between 2022 and 2026, across the compositional, social,&#xD;
and semiotic dimensions of each piece. The findings show that Munturo builds&#xD;
identity through displacement rather than repetition: each piece anchors belonging&#xD;
around a different axis, class, sexual identity, or territory. The posters project this&#xD;
identity before each edition; the photographs, by Bruno Sanches, testify afterward to&#xD;
who occupied that space, forming memory for an audience that recognizes itself in&#xD;
the collective's feed.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-14T00:00:00Z</dc:date>
  </entry>
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