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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/11053" />
  <subtitle />
  <id>https://repositorio.ufpb.br/jspui/handle/123456789/11053</id>
  <updated>2026-07-25T21:27:47Z</updated>
  <dc:date>2026-07-25T21:27:47Z</dc:date>
  <entry>
    <title>Cobaia.: uma animação em Source 2 Filmmaker</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/38355" />
    <author>
      <name>Mura, Pedro Tiberio</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/38355</id>
    <updated>2026-07-17T06:11:31Z</updated>
    <published>2026-10-13T00:00:00Z</published>
    <summary type="text">Título: Cobaia.: uma animação em Source 2 Filmmaker
Autor(es): Mura, Pedro Tiberio
Orientador: Barcelos,  Jorge Luís Pacheco
Abstract: This work’s objective is the creation of an authorial audiovisual product through use of&#xD;
the software “Source 2 Filmmaker”, which is relatively new and scientifically unexplored, using&#xD;
principles of cinematography and animation and analysing how they apply to the tool’s mediatic&#xD;
language. The framework described in Andy Beane’s “3D Animation Essentials” (2012), Blain&#xD;
Brown’s teachings in “Cinematography: Theory and Practice” (2012) and Bryan Tillman’s&#xD;
knowledge in “Creative Character Design” (2012) were used. In this 3D animation, which is a&#xD;
teaser for a medium length, fully fledged animation, an involuntary test subject is submitted to&#xD;
an experiment that brings a mysterious creature to life.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-10-13T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Além dos dados : uma análise das representações coloniais nos jogos de tabuleiro brasileiros</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/38327" />
    <author>
      <name>Melo Filho, Ângelo Brito Pereira de</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/38327</id>
    <updated>2026-07-16T06:18:43Z</updated>
    <published>2026-04-13T00:00:00Z</published>
    <summary type="text">Título: Além dos dados : uma análise das representações coloniais nos jogos de tabuleiro brasileiros
Autor(es): Melo Filho, Ângelo Brito Pereira de
Orientador: Falcão, Thiago Pereira
Abstract: Board games have expanded their presence in Brazil in recent years and have come to&#xD;
circulate not only as a leisure activity, but also as cultural objects traversed by disputes over&#xD;
memory, identity, and representation. Starting from this context, this research investigates&#xD;
how Brazilian board games linked to national culture represent colonialism in their texts and&#xD;
manuals. The work begins with the understanding that games also organize meanings about&#xD;
the past and, therefore, can participate in the production of images about Brazil, its historical&#xD;
subjects, and its power relations. To examine this problem, the research used Ludopedia as an&#xD;
initial basis and carried out a manual survey of 348 items in the category "Brazilian culture."&#xD;
After a stage of thematic marking and filtering, 27 items linked to colonialism were&#xD;
identified. With the application of the methodological criteria defined in the study, the final&#xD;
corpus was reduced to seven complete, non-narrative games, with manuals, descriptions, and&#xD;
official releases. The selected manuals were organized into a textual corpus and processed in&#xD;
IRaMuTeQ through similarity analysis, with interpretive reading supported by content&#xD;
analysis. The results indicate that, in the games analyzed, colonialism tends to appear less as&#xD;
a historical experience marked by invasion, enslavement, expropriation, and resistance, and&#xD;
more as a process of territorial administration, resource exploitation, circulation of goods,&#xD;
productive expansion, and relationship with imperial power. Thus, the research concludes that&#xD;
the games studied reorganize Brazilian colonial memory based on a logic that centralizes&#xD;
colonial agents, elites, and power structures, while colonized peoples appear, in many cases,&#xD;
in a lateral, functional, or subordinate way.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-04-13T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>São Paulo Futebol Clube : análise do posicionamento de marca no instagram</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/38326" />
    <author>
      <name>De Paula, Augusto Ferreira</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/38326</id>
    <updated>2026-07-16T06:18:42Z</updated>
    <published>2026-04-09T00:00:00Z</published>
    <summary type="text">Título: São Paulo Futebol Clube : análise do posicionamento de marca no instagram
Autor(es): De Paula, Augusto Ferreira
Orientador: Sonoda  , André Vieira
Abstract: This research aimed to understand the main characteristics of the brand&#xD;
positioning strategies and editorial lines of São Paulo Futebol Clube (SPFC) on its&#xD;
Instagram feed between July and September 2023, a period that was decisive for the&#xD;
club's unprecedented Copa do Brasil title, in order to elucidate how these initiatives can&#xD;
favor the digital communication of football clubs in contemporary times. It presents a&#xD;
qualitative-quantitative approach based on content analysis focusing on the examination&#xD;
of editorial lines; posts; techniques; communication patterns; and communication&#xD;
strategies of SPFC on Instagram, including the most recurrent content types and posting&#xD;
frequency. Thus, it sought to understand how these communication initiatives would be&#xD;
applied to an official São Paulo FC Instagram profile. In conclusion, the importance of&#xD;
editorial consistency, narratives, and the adaptation of digital strategies to the dynamics&#xD;
of the social network in the Club's content routine was highlighted.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-04-09T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Planejamento de estudos em ambiente digital : arquitetura da informação e usabilidade na construção de um planner web</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/38171" />
    <author>
      <name>Vilar, Rayara de Andrade</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/38171</id>
    <updated>2026-05-28T06:11:04Z</updated>
    <published>2026-04-13T00:00:00Z</published>
    <summary type="text">Título: Planejamento de estudos em ambiente digital : arquitetura da informação e usabilidade na construção de um planner web
Autor(es): Vilar, Rayara de Andrade
Orientador: Morais, Cleber Matos de
Abstract: This study presents the development of a web planner designed for study planning&#xD;
and monitoring in digital environments. The proposal arises from the identification of&#xD;
the fragmentation of tools commonly used by students to organize their learning&#xD;
routines, which can make it difficult to track activities and manage study time&#xD;
effectively. In this context, the objective of this research was to design and implement&#xD;
a platform that integrates, within a single digital environment, resources aimed at&#xD;
planning, executing, and monitoring study activities. The development of the system&#xD;
was based on the principles of Information Architecture and Usability, aiming to&#xD;
structure content and functionalities in a clear, intuitive, and efficient manner for&#xD;
users. The adopted methodology involved a bibliographic review on digital interfaces,&#xD;
information organization, and user experience, in addition to the practical&#xD;
development of a functional prototype of the system. As a result, a web planner was&#xD;
created that integrates different study organization modules, allowing users to plan&#xD;
activities, track progress, and visualize their learning routine in a structured way.&#xD;
During the development process, artificial intelligence tools were also used as&#xD;
technical and consultative support, assisting in solving implementation challenges,&#xD;
reviewing code segments, and optimizing system functionalities. It is concluded that&#xD;
the application of Information Architecture and Usability principles, combined with&#xD;
contemporary digital technologies, can contribute to the development of more&#xD;
effective tools for study organization, expanding the possibilities of supporting&#xD;
learning planning in digital environments.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-04-13T00:00:00Z</dc:date>
  </entry>
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