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  <title>DSpace Coleção:</title>
  <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/11053" />
  <subtitle />
  <id>https://repositorio.ufpb.br/jspui/handle/123456789/11053</id>
  <updated>2026-11-01T00:26:10Z</updated>
  <dc:date>2026-11-01T00:26:10Z</dc:date>
  <entry>
    <title>Montagem e conflito : aplicação dos princípios eisensteinianos na produção de trailers de esportes de combate</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39650" />
    <author>
      <name>Queiroz, Gabriel Félix</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39650</id>
    <updated>2026-10-29T06:10:28Z</updated>
    <published>2026-04-09T00:00:00Z</published>
    <summary type="text">Título: Montagem e conflito : aplicação dos princípios eisensteinianos na produção de trailers de esportes de combate
Autor(es): Queiroz, Gabriel Félix
Orientador: Maschio, Alexandre Vieira
Abstract: This research investigates the applicability of the principles of montage and the concept of&#xD;
"conflict" formulated by Sergei Eisenstein in contemporary audiovisual production,&#xD;
specifically in combat sports trailers (Boxing and MMA). The main objective is to analyze&#xD;
how montage and the use of different shots, along with the collision of images, can enhance&#xD;
the dramatic narrative and the viewer's sensory perception in content of high physical&#xD;
intensity. Methodologically, the study is characterized as a qualitative action research,&#xD;
integrating the classical theoretical framework of Russian montage with emerging production&#xD;
technologies. The results demonstrate that the application of Eisenstein's rhythmic, tonal, and&#xD;
intellectual montage categories not only preserves the informative clarity of the sporting event&#xD;
but also elevates the trailer to an aesthetic level that translates the visceral nature of combat&#xD;
across various languages. It is concluded that the symbiosis between traditional&#xD;
cinematographic theory and modern digital tools offers new possibilities for audiovisual&#xD;
language in digital media.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-04-09T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Engajamento e proteção animal : um estudo de caso do perfil de Instagram da ONG "Proteção Animal Mundial"</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39638" />
    <author>
      <name>Freire, Giovanna Soares de Luna</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39638</id>
    <updated>2026-10-28T06:11:04Z</updated>
    <published>2026-08-04T00:00:00Z</published>
    <summary type="text">Título: Engajamento e proteção animal : um estudo de caso do perfil de Instagram da ONG "Proteção Animal Mundial"
Autor(es): Freire, Giovanna Soares de Luna
Orientador: Liensen, Maurício
Abstract: The growth of Instagram as a communication channel has transformed the way non-&#xD;
governmental organizations (NGOs) relate to their audiences, turning the platform into a&#xD;
strategic space for awareness, mobilization, and the strengthening of social causes. This paper&#xD;
aims to study the digital communication of Proteção Animal Mundial Brasil (World Animal&#xD;
Protection Brazil) on Instagram, identifying the communicational strategies present in its posts&#xD;
and their relationship with the platform's performance indicators. This is a case study,&#xD;
developed from the analysis of 115 posts published on the organization's official profile&#xD;
between January and March 2026, categorized by format, institutional campaign, and cover&#xD;
type, and related to indicators extracted through the Emplifi platform. The results show that&#xD;
post format has a significant influence on performance, with reels outperforming carousels and&#xD;
static posts across all metrics analyzed, and that posting frequency alone does not determine the&#xD;
reach and engagement of content. It is concluded that Instagram has established itself as a&#xD;
strategic space for mobilization and relationship-building between the organization and its&#xD;
audiences, in which choices related to format, theme, and design play a central role in expanding&#xD;
the reach of the animal protection cause in the digital environment.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-04T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Manguetour : aplicativo para mediação dos pontos turísticos do Recife antigo</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39623" />
    <author>
      <name>Medeiros, Leticia Maria Alves de</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39623</id>
    <updated>2026-10-23T06:10:07Z</updated>
    <published>2026-08-06T00:00:00Z</published>
    <summary type="text">Título: Manguetour : aplicativo para mediação dos pontos turísticos do Recife antigo
Autor(es): Medeiros, Leticia Maria Alves de
Orientador: Morais, Cleber Matos de
Abstract: The present work aims to develop the "MangueTour" prototype, a mobile&#xD;
application designed to mediate access to the tourist attractions of Recife Antigo.&#xD;
Based on the observation that information about the region's cultural attractions is&#xD;
scattered across different platforms, a unified digital catalog is proposed, integrating&#xD;
tourist exploration and gamification, offering the user collectible stamps for each&#xD;
visited location and a personalized postcard as a final reward. The research is&#xD;
theoretically grounded in the concepts of digital cultural tourism, gamification, and&#xD;
interface design. Methodologically, the development process followed three phases:&#xD;
field research for mapping the tourist attractions, the construction of the design&#xD;
system (color palette, typography, logo, icons, and stamps), and the elaboration of&#xD;
high-fidelity mockups. As a result, 13 screens were designed, composing the&#xD;
application's complete navigation flow, from login to the final postcard achievement.&#xD;
Thus, the application seeks to promote the appreciation and democratization of&#xD;
access to Recife's culture, also offering a replicable model for other digital cultural&#xD;
tourism contexts.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-06T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Identidade visual em movimento : motion design aplicado na criação de vinheta do streaming AruandaPlay</title>
    <link rel="alternate" href="https://repositorio.ufpb.br/jspui/handle/123456789/39622" />
    <author>
      <name>Fernandes, Eliel Victor Albuquerque</name>
    </author>
    <id>https://repositorio.ufpb.br/jspui/handle/123456789/39622</id>
    <updated>2026-10-23T06:10:03Z</updated>
    <published>2026-08-03T00:00:00Z</published>
    <summary type="text">Título: Identidade visual em movimento : motion design aplicado na criação de vinheta do streaming AruandaPlay
Autor(es): Fernandes, Eliel Victor Albuquerque
Orientador: Nascimento, Maurício Augusto Pimentel Liesen
Abstract: This work aims to create a new animated intro for the Paraíba streaming platform&#xD;
AruandaPlay using contemporary principles and techniques of motion graphics&#xD;
design. A bibliographic and documentary survey was carried out on the production of&#xD;
intros and the creative process within the scope of animation in motion graphics.&#xD;
Practical development was structured into three phases: analytical, creative, and&#xD;
executive. In the analytical phase, the visual elements of the platform's logo, the&#xD;
original AruandaPlay intro, references from the streaming market, and the aesthetics&#xD;
of the movie Aruanda (1960) were investigated to guide the project's creation&#xD;
process. Moving to the creative phase, based on the references captured during the&#xD;
previous phase, the concept of the new intro was developed, detailing its visual and&#xD;
narrative content through the elaboration of style frames and storyboard. Finally, in&#xD;
the executive phase, all technical and theoretical knowledge was applied in the&#xD;
production of the final animation using Adobe Creative Cloud ecosystem software.&#xD;
The conclusion highlights the delivery of an audiovisual product aligned with industry&#xD;
standards, while valuing regional cultural identity and the essence of the brand,&#xD;
pointing toward its future implementation on the platform and opening new horizons&#xD;
for productions in the field.
Editor: Universidade Federal da Paraíba
Tipo: TCC</summary>
    <dc:date>2026-08-03T00:00:00Z</dc:date>
  </entry>
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