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    <link>https://repositorio.ufpb.br/jspui/handle/123456789/11053</link>
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    <pubDate>Thu, 22 Oct 2026 18:50:18 GMT</pubDate>
    <dc:date>2026-10-22T18:50:18Z</dc:date>
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      <title>Munturo : da margem à pista, como imagens, design e fotografia constroem identidades culturais em um coletivo independente.</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/39363</link>
      <description>Título: Munturo : da margem à pista, como imagens, design e fotografia constroem identidades culturais em um coletivo independente.
Autor(es): Lopes, David Ramon Messias
Orientador: Ferreira, Sérgio Rodrigo da Silva
Abstract: This paper examines how Munturo, an artistic and cultural collective from João&#xD;
Pessoa, Brazil, builds LGBTQIAPN+ and peripheral identities through its visual&#xD;
communication on Instagram. Drawing on Stuart Hall, Gillian Rose, Rick Poynor,&#xD;
Boris Kossoy, and other authors, the research analyzes six posters and six&#xD;
photographs produced between 2022 and 2026, across the compositional, social,&#xD;
and semiotic dimensions of each piece. The findings show that Munturo builds&#xD;
identity through displacement rather than repetition: each piece anchors belonging&#xD;
around a different axis, class, sexual identity, or territory. The posters project this&#xD;
identity before each edition; the photographs, by Bruno Sanches, testify afterward to&#xD;
who occupied that space, forming memory for an audience that recognizes itself in&#xD;
the collective's feed.
Editor: Universidade Federal da Paraíba
Tipo: TCC</description>
      <pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/39363</guid>
      <dc:date>2026-08-14T00:00:00Z</dc:date>
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    <item>
      <title>Dentro da toca do coelho : linguagem visual e criação de ilustrações para Alice no país das maravilhas</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/39362</link>
      <description>Título: Dentro da toca do coelho : linguagem visual e criação de ilustrações para Alice no país das maravilhas
Autor(es): Souza, Tarcisio Edson Castro de
Orientador: Pessoa, Alberto Ricardo
Abstract: In this article, I analyze my development as an illustrator, understanding illustration&#xD;
as a visual language that integrates technique, research, repertoire, academic&#xD;
experience, and creative choices. I argue that the education of an illustrator extends&#xD;
beyond technical drawing skills, encompassing the understanding of the concepts,&#xD;
principles, functions, and procedures that are specific to illustration. As the practical&#xD;
axis of this study, I present the documentation of the creative process behind a series&#xD;
of illustrations produced for Alice's Adventures in Wonderland, by Lewis Carroll,&#xD;
conceived as part of a portfolio aimed at children's book publishers and as a basis for&#xD;
the development of illustrated products. Drawing on process criticism, particularly the&#xD;
studies of Cecília Almeida Salles, I examine sketches, references, graphic decisions,&#xD;
changes in direction, and formal choices that shaped the creation of the illustrations.&#xD;
Thus, this article argues that illustration should be understood not merely as a&#xD;
finished image, but as the outcome of a formative, investigative, and creative&#xD;
process.
Editor: Universidade Federal da Paraíba
Tipo: TCC</description>
      <pubDate>Mon, 10 Aug 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/39362</guid>
      <dc:date>2026-08-10T00:00:00Z</dc:date>
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    <item>
      <title>Cobaia.: uma animação em Source 2 Filmmaker</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/38355</link>
      <description>Título: Cobaia.: uma animação em Source 2 Filmmaker
Autor(es): Mura, Pedro Tiberio
Orientador: Barcelos,  Jorge Luís Pacheco
Abstract: This work’s objective is the creation of an authorial audiovisual product through use of&#xD;
the software “Source 2 Filmmaker”, which is relatively new and scientifically unexplored, using&#xD;
principles of cinematography and animation and analysing how they apply to the tool’s mediatic&#xD;
language. The framework described in Andy Beane’s “3D Animation Essentials” (2012), Blain&#xD;
Brown’s teachings in “Cinematography: Theory and Practice” (2012) and Bryan Tillman’s&#xD;
knowledge in “Creative Character Design” (2012) were used. In this 3D animation, which is a&#xD;
teaser for a medium length, fully fledged animation, an involuntary test subject is submitted to&#xD;
an experiment that brings a mysterious creature to life.
Editor: Universidade Federal da Paraíba
Tipo: TCC</description>
      <pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/38355</guid>
      <dc:date>2026-10-13T00:00:00Z</dc:date>
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    <item>
      <title>Além dos dados : uma análise das representações coloniais nos jogos de tabuleiro brasileiros</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/38327</link>
      <description>Título: Além dos dados : uma análise das representações coloniais nos jogos de tabuleiro brasileiros
Autor(es): Melo Filho, Ângelo Brito Pereira de
Orientador: Falcão, Thiago Pereira
Abstract: Board games have expanded their presence in Brazil in recent years and have come to&#xD;
circulate not only as a leisure activity, but also as cultural objects traversed by disputes over&#xD;
memory, identity, and representation. Starting from this context, this research investigates&#xD;
how Brazilian board games linked to national culture represent colonialism in their texts and&#xD;
manuals. The work begins with the understanding that games also organize meanings about&#xD;
the past and, therefore, can participate in the production of images about Brazil, its historical&#xD;
subjects, and its power relations. To examine this problem, the research used Ludopedia as an&#xD;
initial basis and carried out a manual survey of 348 items in the category "Brazilian culture."&#xD;
After a stage of thematic marking and filtering, 27 items linked to colonialism were&#xD;
identified. With the application of the methodological criteria defined in the study, the final&#xD;
corpus was reduced to seven complete, non-narrative games, with manuals, descriptions, and&#xD;
official releases. The selected manuals were organized into a textual corpus and processed in&#xD;
IRaMuTeQ through similarity analysis, with interpretive reading supported by content&#xD;
analysis. The results indicate that, in the games analyzed, colonialism tends to appear less as&#xD;
a historical experience marked by invasion, enslavement, expropriation, and resistance, and&#xD;
more as a process of territorial administration, resource exploitation, circulation of goods,&#xD;
productive expansion, and relationship with imperial power. Thus, the research concludes that&#xD;
the games studied reorganize Brazilian colonial memory based on a logic that centralizes&#xD;
colonial agents, elites, and power structures, while colonized peoples appear, in many cases,&#xD;
in a lateral, functional, or subordinate way.
Editor: Universidade Federal da Paraíba
Tipo: TCC</description>
      <pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/38327</guid>
      <dc:date>2026-04-13T00:00:00Z</dc:date>
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