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    <title>DSpace Coleção: PPGI</title>
    <link>https://repositorio.ufpb.br/jspui/handle/tede/5439</link>
    <description>PPGI</description>
    <pubDate>Sun, 05 Apr 2026 23:13:09 GMT</pubDate>
    <dc:date>2026-04-05T23:13:09Z</dc:date>
    <image>
      <title>DSpace Coleção: PPGI</title>
      <url>http://repositorio.ufpb.br:443/jspui/retrieve/30178/</url>
      <link>https://repositorio.ufpb.br/jspui/handle/tede/5439</link>
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    <item>
      <title>Videoconferência Acessível para Deficientes Auditivos com Avatar de Libras Automático</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/37836</link>
      <description>Título: Videoconferência Acessível para Deficientes Auditivos com Avatar de Libras Automático
Autor(es): Soares Filho, José Leoberto
Orientador: Souza Filho, Guido Lemos de
Abstract: Given the increased use of synchronous conferences in the daily activities of the Brazilian population, various adversities have arisen or been exacerbated through this new but already established means of communication. The lack of accessibility for individuals with some form of hearing impairment is one of the most notable challenges, because this portion of society, according to the census conducted by the Brazilian Institute of Geography and Statistics (IBGE) in the year 2010, represented approximately 9.7 million people at that time. There are several laws that ensure access to information for deaf individuals, however, professionals qualified for Portuguese to Brazilian Sign Language (Libras) translation are still a scarce group. With this in mind, this work proposes the incorporation of a Libras Avatar for translating spoken Portuguese language into sign language, while also adding the functionality of automatic captions within the Video For Health (V4H) tool. The results obtained from the proposed experiments showed that the understanding of deaf individuals in videoconferences significantly improved when using the developed tool compared to the platforms available on the internet.
Editor: Universidade Federal da Paraíba
Tipo: Dissertação</description>
      <pubDate>Thu, 31 Aug 2023 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/37836</guid>
      <dc:date>2023-08-31T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Gerenciamento de interseções para otimização do tráfego de carros autônomos</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/37643</link>
      <description>Título: Gerenciamento de interseções para otimização do tráfego de carros autônomos
Autor(es): Silva, Victor Hugo Azevêdo da
Orientador: Siebra, Clauirton de Albuquerque
Abstract: Intersections have become, due to the rapid growth of the population of the cities, a&#xD;
prone place for auto accidents and also the main cause of traffic congestion. This work&#xD;
presents a virtual system capable of managing and optimizing the traffic of a region&#xD;
in an environment of autonomous cars. This approach introduces constraints that&#xD;
ensure the safety of stand-alone vehicles, so that they can take advantage of the benefits&#xD;
offered by this new technology without losing confidence. We proposed to remove&#xD;
all traffic lights and signboards present at the intersections, giving the system the&#xD;
responsibility to manage traffic. The results using the SUMO simulator demonstrate&#xD;
that the system was able to optimize vehicle traffic in the various regions used as case&#xD;
studies.
Editor: Universidade Federal da Paraíba
Tipo: Dissertação</description>
      <pubDate>Fri, 09 Aug 2019 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/37643</guid>
      <dc:date>2019-08-09T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Aplicação de técnicas sociais de ambientes SIoV para apoiar a disseminação de eventos emergenciais com qualidade de experiência</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/37387</link>
      <description>Título: Aplicação de técnicas sociais de ambientes SIoV para apoiar a disseminação de eventos emergenciais com qualidade de experiência
Autor(es): Medeiros, Alisson Yury Dutra de
Orientador: Matos, Fernando Menezes
Abstract: The support and daily treatment of critical events in cities are among the significant challenges of urban centers. Such events can negatively impact the proper functioning&#xD;
of cities and cause physical and material damage to the population. Because of that, it is&#xD;
necessary to promptly notify the competent authority to take appropriate actions efficiently and thus mitigate the effects of the event. The Vehicular Ad-hoc Networks (VANETs)&#xD;
are an alternative to support the notification of information about emergency events due&#xD;
to the ubiquity of vehicles in cities. The vehicles with embedded cameras and sensors&#xD;
can assist in event detection. Although the dynamicity of the VANETs compromises&#xD;
the communication, the social relationships between vehicle drivers establish local communities, which can support public authorities in the treatment of events by employing&#xD;
social intelligence in the data collected by the VANET. Thus, this dissertation proposes&#xD;
SOCIABLE (SOCial monItoring and disseminateAtion of urBan criticismL Events), a&#xD;
robust data dissemination system for urban critical events that operates in a Social Internet of Vehicles (SIoV) network. The SOCIABLE takes into account the relationships&#xD;
established between vehicles with common interests or routines to create local communities. It also applies social techniques to perform an intelligent selection of relays to carry&#xD;
out targeted dissemination (multicast) in order to expedite data delivery, thus helping&#xD;
the event handling. An evaluation made through the NS-3 simulator showed the effectiveness of the SOCIABLE in carrying out the monitoring, dissemination, and delivery of&#xD;
data from events detected in different traffic contexts in a faster manner and with less&#xD;
computational resources than a system that does not employ social parameters. We also&#xD;
analyzed the quality of experience obtained with the social strategies employed by SOCIABLE, where the strategies with friendship and social activity allowed a video delivery&#xD;
with better resolution in different traffic contexts.
Editor: Universidade Federal da Paraíba
Tipo: Dissertação</description>
      <pubDate>Thu, 29 Jul 2021 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/37387</guid>
      <dc:date>2021-07-29T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Contribuições ao design com foco na satisfação: proposição e avaliação de um Serious Game para educação em suporte avançado de vida</title>
      <link>https://repositorio.ufpb.br/jspui/handle/123456789/37380</link>
      <description>Título: Contribuições ao design com foco na satisfação: proposição e avaliação de um Serious Game para educação em suporte avançado de vida
Autor(es): Souza, Elvis Silva de
Orientador: Machado, Liliane dos Santos
Abstract: The use of digital educational games has increasingly been recognized as a promising approach for enhancing learning in complex fields, such as healthcare training. The&#xD;
design of these games involves multiple stages aimed at adapting specific content to the&#xD;
digital environment through playful strategies that support knowledge acquisition. However, these stages do not always incorporate systematic strategies to positively influence&#xD;
user experience and foster engagement and retention. In the specialized literature, some&#xD;
development guidelines can be found that aim to enhance the user experience, although&#xD;
most are limited to specific applications. In this context, the present study aimed to&#xD;
validate a set of design elements focused on user satisfaction, applied to the development&#xD;
of an educational game designed to train medical students in the Advanced Cardiovascular Life Support (ACLS) protocol. To this end, guidelines addressing aspects such as&#xD;
concentration, challenge, skills, control, clarity of objectives, feedback, immersion, and&#xD;
educational content were incorporated. The game was developed using the Unity game&#xD;
engine and later evaluated by medical students, who interacted with the application and&#xD;
completed a satisfaction questionnaire. The results demonstrated a positive reception&#xD;
from the participants, indicating that the use of the proposed guidelines contributed to a&#xD;
more satisfactory and effective user experience. It can be concluded, therefore, that the&#xD;
implementation of these design guidelines positively influenced user interaction, serving&#xD;
as preliminary evidence of their validity and potential applicability in serious games for&#xD;
health education. These findings reinforce the importance of considering user experience&#xD;
aspects in the development process of digital educational games, especially in professional&#xD;
training contexts.
Editor: Universidade Federal da Paraíba
Tipo: Dissertação</description>
      <pubDate>Tue, 25 Feb 2025 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://repositorio.ufpb.br/jspui/handle/123456789/37380</guid>
      <dc:date>2025-02-25T00:00:00Z</dc:date>
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